![]() ![]() In the X-Y plane (top view), the extruded object is defined interactively, in the same way that other polygonal objects are defined in the PCB editor. There are three styles of simple 3D Body objects that can be placed: Extruded While placing generic 3D models is a recommended way of using 3D Body objects as this provides an accurate and detailed component representation on the PCB and gives more accurate 3D collision testing in the PCB editor, a 3D Body object also can be used for placing extruded, spherical, and cylindrical 3D Body shapes. Including a Texture on an Extruded 3D Body.Reference Point of an Extruded, Spherical, or Cylindrical 3D Body object.Extruded, Spherical, or Cylindrical 3D Body Object Placement.
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